GamesBeat Summit 2025 agenda: Lotsa talks on getting back to growth

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GamesBeat Summit 2025 agenda: Lotsa talks on getting back to growth
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I’m a bit late but overjoyed to present our full agenda for our GamesBeat Summit 2024 event on May 19-20 at the Marina del Rey Marriott in Los Angeles. You can use this code gbs25dean25 for a 25% discount on tickets.

It’s my pleasure to note this is our 17th annual event, and our theme is Back to Growth. It’s also the first time that we are celebrating the industry as an independent GamesBeat. Our company is now led by me (Dean Takahashi), editorial director, and Gina Joseph, CEO. Our expert staff has come with us, and so we expect this to be a seamless event for veteran event goers.

The game industry has had a tough 2.5 years, with about 35,000 layoffs, according to game job champion Amir Satvat, who is one of our speakers.

We have about 104 speakers at the moment across 50 sessions. Our speaker roster has 53% people from diverse backgrounds, including 35% women among our slate of 104 speakers. We continue to strive to have more than half of our speakers come from diverse backgrounds, and we have met that goal for umpteen conferences.

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A tough recovery

Amir Satvat has created a LinkedIn resource that has helped thousasnds of people find game jobs.

Gaming started to recover in the first quarter, according to Satvat, who is a quant who tracks openings at more than 3,000 game companies. He noted that hiring likely exceeded firing in Q1 for the first time in 2.5 years. That’s something to celebrate.

M&A has returned to the market, and IPOs have started to happen again. That creates wealth that keeps the cycle of startups and investments going. Some big companies are risk averse, while others (like Rockstar Games, maker of the upcoming Grand Theft Auto VI) are going all-out investing in multi-year, billion-dollar-plus games. Growth is stalling in traditional markets, but emerging markets like Latin America and the Middle East are delivering growth and excitement.

The Nintendo Switch 2 could begin a cycle of renewed gamer excitement, but it’s also clouded by the Trump administration’s trade war and tariffs in the U.S. Fortunately, a number of investors and big companies have healthy balance sheets and a lot of cash, according to one of our speakers in a prep call. Let’s keep our fingers crossed that consumer buying sentiment survives.

There is some intense geopolitics and geographic competition, and there’s a whole new layer of external development companies that employ thousands of game developers in support roles. Our event will help guide people about where to make their bets, whether they are talking about their own careers or their companies. Which territories will be shelters, and which will be caught up in a competitive maelstrom? We promise you’ll hear a diverse set of ideas, answers and strategies from our speakers.

Our business-to-business (B2B) event typically draws director level and above guests, with a solid percentage coming from investor, service, developer and publishing ranks. We have a lot of CEOs among the 104 speakers, and we hope you’ll love them. We think of our event as the agora, a real community of gaming people.

You’ll be able to interact with them more. On our first day on May 19, we’ll have all small sessions. All of the talks will be an hour long, with plenty of room for Q&A with the audience. We’re making good on our promise to deliver more engagement, which is what our audience has wanted for a long time.

On day two, we have a mix of 30-minute talks on big stages, as well as more intimate roundtables taking place at the same time for those who prefer more focused sessions.

The GamesBeat/VentureBeat team at GamesBeat Next 2024.
The GamesBeat/VentureBeat team at GamesBeat Next 2024.

We’ve got multiple sessions addressing topics like AI and gaming tools, Hollywood and games, gaming’s rise in culture, the opportunity for a rebirth in mobile with new alternative web shops, and heavy career topics like working with mental health challenges and addressing ageism. We’ll tackle topics like Matthew Ball’s big slide deck on games and the focus on smaller games with indie thinking.

We hope you’re excited about this and appreciate your support. Our sponsors include Xsolla, Scopely, Tencent, Entertainment Software Association, Modulate, AWS, Google Cloud, Lightspeed, GEEIQ, Sawhorse Productions, VoicePatrol and more.

We couldn’t draw as much attention to our event without our great community partners including Women-Led Games, IGDA Foundation, Black in Gaming Foundation, Games for Love, Games for Change, Moms in Gaming, AIAS, GEMA and WIGI.

We have a whole panel of judges that helped with our Visionary Awards, which will be headlined during lunch on day two by our host Andrea Rene.

Our judges include a mix of past winners and advisers. They include Sarah Bond of Microsoft, Rich Vogel of T-Minus Zero Entertainment, Don Daglow of AIAS Foundation/Strong National Museum of Play, Perrin Kaplan of Zebra Partners, Elizabeth Olson of Strategic Marketing, Dinga Bakaba of Arkane, Tara Bruno of Tara Bruno PR, Charmaine Duff of Women-Led Games, Mark Chandler of TIGS, Meggan Scavio of the Academy of Interactive Arts & Sciences, Kat Jones of Motiv, Shelley Andagan of Qualcomm, onine game pioneer John Smedley and me.

Our advisers include Peter Levin of Griffin Gaming Partners, Mark Chandler of TIGS, Jace Hall of Twin Galaxies, Jeff Karp formerly of EA Mobile, Ed Lu of Fandom, Mike Romo of DDM, Charmaine Duff of Women-Led Games, Don Daglow of AIAS Foundation/Strong National Museum of Play, Eric Goldberg of Playable Worlds, Tammy McDonald of Fusion Point Studios, Noah Falstein of The Inspiracy, Perrin Kaplan of Zebra Partners, Ivan Fernandez Lobo of Games Executive Summit Europe, Michael Metzger of Drake Star Partners, Elizabeth Olson of Strategic Marketing, David B. Hoppe of Gamma Law, Mike Vorhaus of Vorhaus Advisors, Zsuzsa James of private family office, Kat Jones of Motiv PR, Wanda Meloni of M2 Insights, Lisa Cosmas Hanson of Niko Partners, Sibel Sunar of Fortyseven Communications, Michael Chang of Mavent Partners and Adam Boyes of Vivrato.

Without further ado, here’s the agenda.

GamesBeat Summit 2025

May 19 day one

Jace Hall is CEO of Twin Galaxies.
Jace Hall is CEO of Twin Galaxies.

11:30 am – 1:30 pm Attendee check-in, badge pickup and networking at Promenade Foyer. Talks will be downstairs from the lobby.

1:30 pm – 2:30 pm in Malibu/Santa Monica roomIs there still growth ahead for gaming? A debate with game economist Catalin Alexandru, Michael Pachter of Wedbush and moderator Rhys Elliott of Alinea Analytics

1:30 pm – 2:30 pm Venice/Peninsula roomThe competitive layer you’re missing: How game brands are building loyalty with adding extra code. A talk by Zack Rozga and Jace Hall of Twin Galaxies

1:30 pm – 2:30 pm at Palisades roomGet live or die trying. A talk on live services by Sheloman Byrd of Open Ocean Games

1:30 pm – 2:30 pm at Catalina roomRoundtable documentary discussion with Theresa Loong, who is making a film about game designer Brenda Romero and Bought/Broken a digital experience exploring intimate partner violence. Moderated by Shelby Moledina of Glowy Pixels Entertainment and maker of a short film about a woman raising money for a startup

Jen MacLean

2:30 pm – 3:30 pm at Malibu/Santa Monica roomThe problem with publishingA debate moderated by GamesBeat’s Rachel Kaser, with Dino Patti of Coherence/Jumpship and Ben Kvalo of Midwest Games

2:30 pm – 3:30 pm at Venice/PeninsulaLeveraging industry non-profits for growth, withBlair Durkee of GLAAD, Stephen Machuga of Stack Up and moderated by Jen MacLean of Dragon Snacks Games and IGDA Foundation

2:30 pm – 3:30 pm at Catalina roomRoundtable — Monetizing retention: the art of sustained engagement with Jennifer Jo of Open Ocean Games

2:30 pm – 3:30 pm at Palisades roomHigh-level strategic views of AI entertainment and games with Owen Mahoney (moderator, former CEO of Nexon), Mitch Lasky of Benchmark, Bing Gordon of Kleiner Perkins and Tynan Sylvester of Ludeon

Tynan Sylvester created RimWorld while Owen Mahoney spent a decade each at EA and Nexon.
Tynan Sylvester created RimWorld while Owen Mahoney spent a decade each at EA and Nexon.

3:30 pm – 4:30 pm at Venice/Peninsula roomThe influencer playbook behind Assassin’s Creed: Mirage, with Glenn Ginsburg of QYOU Media, Anna Ivanko of Ubisoft, content creator and comedian Adam W and moderator Amanda Perelli of Business Insider

Adam W is a creator and comedian.

3:30 pm – 4:30 pm at Catalina roomRoundtable — Video games: A performers’ perspectiveActors Sarah Elmaleh, Zeke Alton and Andi Norris

3:30 pm – 4:30 pm at Palisades roomModeration tools and techniques: the advanced class, with Mark Nolan of Modulate and Blake Harper of Meta

3:30 pm – 4:30 pm at Malibu/Santa Monica roomHow AI is rewriting the rules of game creation, with Kayla Comalli of Lovelace, Neil Young and Irena Pereira of Unleashed

Warren Spector is chief creative officer at OtherSide Entertainment.
Warren Spector is chief creative officer at OtherSide Entertainment.

4:30 pm – 5:30 pm at Malibu/Santa Monica roomVeteran Warren Spector and TakeThis.org’s Kelli Dunlap discuss mental health in the games industry(note: this session will explore serious mental health issues)Warren Spector of OtherSide Entertainment and moderator Kelli Dunlap of Take This

4:30 pm – 5:30 pm at Venice/Peninsula roomAI for gaming toolsAshwin Raghuraman of AWS, Hilary Mason of Hidden Door, J. Aaron Farr of Jam & Tea and Chris Melissinos of AWS

Rachel Kaser is a GamesBeat writer.
Rachel Kaser is a GamesBeat writer.

4:30 pm – 5:30 pm at PalisadesGaming the governmentMark Deloura of Level Up Games and Paul Fischer of Accenture (formerly of the U.S. State Department)

5:30 pm to 7:00 pm at California BallroomPixels and Pours ReceptionIntro by Gina Joseph, Dean Takahashi and Peter Levin

May 20 day two

Angela Dalton is the CEO and founder of Signum Growth Capital
Angela Dalton is the CEO and founder of Signum Growth Capital

7:30 am – 8:30 am at Promenade foyerAttendee check-in and badge pickup

8:30 am – 9:25 am at California BallroomWomen in Gaming Breakfast – Getting back to growth: Now what? (sponsored by Xsolla)Carla Bedrosian of Xsolla, Angela Dalton of Signum Growth Dot Play, Nancy MacIntyre of World Winner and moderator Rachel Kaser of GamesBeat

9:25 am – 9:30 am at California Ballroom

Mitch Lasky of Benchmark
Mitch Lasky of Benchmark

Your game’s perfect memory (sponsored by VoicePatrol)Matei Trebien of VoicePatrol

9:30 am – 9: 45 am at California BallroomWelcome remarksSusanna Pollack of Games for ChangeDean Takahashi of GamesBeat

9:45 am – 10 amPower Plays: How strategy is shaping the future of games(sponsored by Xsolla)Chris Hewish of Xsolla, Anthony Bartolacci of Sensor Tower and moderator Gina Joseph of GamesBeat

10:15 am – 11 am at California BallroomHow to navigate the games new normalMitch Lasky of Benchmark and moderator Eric Goldberg of Playable Games

Gordon Bellamy of USC School of Cinematic Arts
Gordon Bellamy of USC Games.

10:15 am – 11 am at Promenade roomLost on the outsides: Ageism and belonging in the game industryAmir Satvat of Tencent, Jen MacLean of Dragon Snacks Games, Richard Brown of Blue Moon Production Company and Gordon Bellamy of USC School of Cinematic Arts

11 am – 11:30 am at California ballroomShare early, share often: How transparency can build a healthier industryAdam Boyes of Vivrato and moderator Andrea Rene of Shortie Media

11 am – 12 pm at Malibu/Santa Monica roomMental health and gamesSusanna Pollack of Games for Change and Perrin Kaplan of Zebra Partners

11:30 am – 12 pm at California ballroomThe Penguin perspective: Sharing Tencent’s candid perspective on the global gaming industry and lessons learnedTian Xiao of Tencent and moderator Dean Takahashi of GamesBeat

11:30 am – 12 pm at Promenade roomThe gaming revolution will be televisedAndré Swanston of Phynd

Lunch break

12 pm – 1 pm

12:15 pm – 12:30 pm at California ballroomVisionary Awardshost Andrea Rene

Andrea Rene is head of Shortie Media
Andrea Rene is founder of Shortie Media.

12:30 pm – 1 pm California ballroomAccessibility in gaming lunch — Breaking down accessibility barriers: how the industry is redefining how we play (sponsored by ESA)moderator Aubrey Quinn of the ESA, accessibility consultant/content creator Steve Saylor, Holly Westcott of Amazon Games and Kaitlyn Jones of Warfighter Engaged

1 pm – 1:30 pm at California ballroom (sponsored by Lightspeed)Game Changers 2026 — Building through chaosMoritz Baier-Lentz of Lightspeed, Dean Takahashi of GamesBeat, Kieran Donovan of K-ID, Stephen Bell of Gardens and Cheryl Fichter of Inworld AI

1 pm – 1:30 pm Promenade roomInvesting in new game marketsHemal Thaker of Goldman Sachs, Lloyd Danzig of Sharp Alpha, moderator Emily Wang of Griffin Gaming Partners and Tyler Matheson of Makers Fund

1 pm – 2 pm at Malibu/Santa Monica roomRoundtable – How the underestimated can break into the highest levels of the game industryGordon Bellamy of the USC School of Cinematic Arts

1 pm – 2 pm at Venice/PeninsulaRoundtable – From player safety to child wellbeing and the role of AIHeidi Vogel Brockmann of Guardian Gamer, Joel Silk and moderator Chris Melissinos of AWS

Jeonghee “JJ” Jin is CEO of NC America and formerly ran Pearl Abyss America.
Jeonghee “JJ” Jin is CEO of NC America and formerly ran Pearl Abyss America.

1:30 pm – 2 pm at California ballroom(sponsored by Scopely)Ryan Jacobson of Scopely, Stanislov Vishnevskiy of Discord and moderator Rachel Kaser of GamesBeat

1:30 pm – 2 pm at Promenade roomThe East-West Connection: Successfully bringing Asian games to western markets (and vice versa)Jeonghee “JJ” Jin and moderator Lisa Cosmas Hanson of Niko Partners

2 pm – 2:30 pm at California ballroomWinning in mobile gaming: Strategy, growth and innovation with PlaytikaCraig Abrahams of Playtika and moderator Michael Metzger of Drake Star Partners

2 pm – 3 pm at Malibu/Santa Monica room(sponsored by Scopely)Roundtable – Powering play: Staying ahead in a dynamic games industryShelby Johnson-Sapp

Adam Boyes wants to help solve the problems of gaming.
Adam Boyes wants to help solve the problems of gaming.

2 pm – 3 pm at Venice/PeninsulaThe repair room: Industry problems, group solutionsAdam Boyes of Vivrato and Amir Satvat of Tencent

2 pm – 2:30 pm at Promenade roomUnderstanding the next generation of gamersKevin Beatty of Samsung Gaming and Emerging Technologies

2:30 pm – 3 pm at Promenade roomGame funding diversificationJustin Woodward of Media Indie Exchange and moderator Dean Takahashi of GamesBeat

3 pm – 3:30 pm at California ballroomThe evolution of motion gaming: Past, present and futureTom Kang of NEX and moderator Dean Takahashi of GamesBeat

Tom Kang is head of immersive commerce at Walmart.
Tom Kang is head of immersive commerce at Walmart.

3 pm – 3:30 pm at Promenade roomThe lucrative niche: Building multibillion-dollar franchises from core initial community outwardLouis Gresham of Hydratac and Dan Bunting of 1AM Gaming

3 pm – 4 pm at Malibu/Santa MonicaRoundtable – AI in game developmentRich Vogel of T-Minus Zero Entertainment

3 pm – 4 pm at Venice/PeninsulaFrom triple-A teams to solo dreamsAdam Kugler of Cyan Avatar Studios

3:30 pm – 4 pm at California ballroomFireside chat with Jesse Meschuk of Savvy Games GroupJesse Meschuk of Savvy Games Group and moderator Dean Takahashi of GamesBeat

4 pm – 4:30 pm at California ballroomDriving change in gaming: Business models, player needs, AI and the road aheadMatthew Bromberg of Unity and Sarah Parvini of Associated Press

4 pm – 4:30 pm at Promenade roomFundraising for startupsGarrett Young of Emptyvessel, Jeonghee “JJ” Jin of NC America and Teppei Tsutsui of GFR Fund

Maureen Fan is CEO of Baobab Studios.
Maureen Fan is CEO of Baobab Studios.

4:30 pm – 5 pm at California ballroomHollywood and gamesDan Prigg of Skydance Interactive, Maureen Fan of Baobab Studios, Pia Barlow of HBO and Max and moderator Kaare Eriksen of Variety

5 pm – 5:30 pm at California ballroomThe Motion Revolution: Redefining real world experiencesRuss Gautier of Territory

5:30 pm – 5:30 pmClosing remarks



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